Eroding the Barrier to Entry in Game Development | by Alice Bonasio | Tech Trends

The process of building an indie video game, especially for Virtual Reality, can be an arduous years-long endeavor. Becoming a professional game developer takes years of specialized study, building connections, and mastering emerging technology, with the reward of working in an exciting creative field. Like any industry, it takes focus and dedication to become a pro. But this barrier of entry can be a limitation on new, diverse game concepts.

For an aspiring game developer without a background in tech, the path to creating a game can be long and daunting, especially for VR. Between navigating the esoteric nuances of a game engine and learning complex coding languages, it can take months to even approach the starting point of development. Identifying bugs and merging branches with a co-developer makes the process even longer. But a new application called Gamelodge seeks to accelerate that process.

Gamelodge, is a new platform that serves as both a depot for games made by other users and a stepping stone for aspiring game developers. It is a cooperative game engine that offers users an all in one opportunity to design, script, and share game ideas socially in VR and on desktop. It aims to resolve common pain points in game development, such as the tedious write, compile, distribute, test process, by eliminating the need to compile code and allowing users to build and test together in real-time. The application is available on Kickstarter through August 22, 2020.

Existing applications that have attempted to offer a sandbox game building environment have a variety of limitations that Gamelodge overcomes. Roblox has become popular with young gamers, but falls short on graphical fidelity and VR controls. Other options that thrive in VR suffer from limited scripting accessibility, poor control systems, and often don’t offer desktop support. These shortcomings are core competencies in Gamelodge.

From start to finish, a user with no experience with complex game engines or knowledge of code can build a game in a weekend. Objects, particles, and textures can be easily uploaded to the shared database, or users…

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