Final Fantasy VII Rebirth review: Too many mini-games and not enough resolution


Final Fantasy VII Rebirth” was one of our most anticipated games this year, and for good reason. The original “Final Fantasy VII” was a groundbreaking game in 1997 with a reputation that’s endured through the decades since. The characters are locations are iconic and have seen multiple crossovers in different properties and genres. There’s even a film sequel.

Which is why “Final Fantasy VII Remake” was nothing short of a triumph. Remake proved a studio could completely overhaul a classic game without alienating its biggest fans. From changing to an action battle system to rearranging a few plot beats, Remake didn’t shy away from altering its source material, and Rebirth is no different. There is plenty to enjoy between the stunning open-world environments, updated synergy combat system, and the ability to increase your relationship with your companions.

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